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Our Origin Story

In the Spring of 2014 is when I met and began working with my colleague, Aarshin Karande.

As undergraduates at the University of Washington Bothell, we were matched together by our professor, Wanda Gregory, and she offered us the opportunity for us to collaborate on a completely new game as a research and development project in the area of meditation and mindfulness. I was strangely eager to work with someone with whom I had never met, and the challenge of such potential positive effect is attractive to me. Although we had not been introduced, I remember noticing Aarshin a few months earlier in a class on media representation; I was consistently impressed at how nuanced and deeply inquisitive questions and comments were–every single time he was called upon to speak.

The potential I imagine through our eventual collaboration is endless, though I was unsure if we would work together successfully at first. Of the Myers Briggs Type Index, I identify an ENFP (Extroverted, Intuitive, Feeling, Perceiving) personality, while Aarshin corresponds to an INTJ (Introverted, Intuitive, Thinking, Judging) type. With practically each measure of Aarshin’s MBTI opposite of mine, I had no idea of how we would succeed, or what our project would look like in the end, for better or worse. What if our personalities clashed as the result of two designers who had strong (and well reasoned) divergent creative views of the project, but couldn’t together decide on a better plan of action? What if we just didn’t like each other?

In the spirit of progress, I stepped forward with my concerns about team cohesion immediately, and brought them to the table for investigation early on in our process.

While I’m not surprised, we communicate together excellently.

In an extremely short amount of time, and in just one afternoon meeting, our ideas gelled. We began rapid progress on the design, including the “in-game” interaction, and plan for engaging users outside of the application to their communities through social media. After a while we sat back and looked at the designs before us and saw an interactive experience for engaging and encouraging users to return to, and continue practicing meditation at their own pace. We were delighted to know what we what capable of together, and elated to look farther in projects that we might develop.

As we felt our capacity for developing ideas prosper, we are moving to hosting and facilitating a greater good through Mindful Media. We are working to achieve this by reaching out and supporting the interest of those users who are relatively new to meditation, or who want help and encouragement, or a place for the investigation and relation of ones individual perceptions, to others. We are pursuing universally compassionate awareness.

We see that people can be strengthened by pursuing their own definitions of self-awareness through mindfulness, and as a universal populace that we can all benefit from growth in understanding and exploring and sharing our own individual existence.

For us it has manifested as YantraWare, and you are welcome to join us.

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